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| AI Yet to Master Boardgame 'Go' |
| Artificial Intelligence - Games | |||||
| Sunday, 03 May 2009 15:28 | |||||
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Wikipedia best illustrates the immense complexity of the game with the following description:
Computer programs attempting to play Go have only performed well in handicapped matches, either by restricting the number of squares used in the game or by allowing the computer a number of free starting moves. One of the core obstacles in developing a successful AI is that up to this point it has been infeasible to brute force a win against a good player because the machine would have consider more than 300 billion combinations just to anticipate four moves ahead. Human players have been more successful at the game because Go masters do not perform this brute force technique, but rather have an intuitive sense of the board. Unfortunately for computer scientists, this intuitive sense is difficult, if not impossible, to codify. All is not lost however, for as time marches ever forward so does the speed of computer hardware and the efficacy of software algorithms. Several Go programs are under active development, with each using lessons learned from past failures. These programs utilize a version of the Monte Carlo Tree Search algorithm called the UCT. Since the advent of the UCT, Go programs have been rapidly improving as the Taipei Times explains: UCT works on the idea of playing out games over and over again, choosing moves at random, but it is biased to what’s been successful before. It does this while still allowing alternative lines to be explored. The Go site 'Sensei's library' explores some of the more technical details of the UCT and also provides source code for those of you interested in developing your own Go engine. A partial technical description of UCT:
Even with the UCT it may be quite a while before unhandicapped computers will be able to consistently beat a master Go player. The best of the best computer programs still require move and board handicapping, but they are much stronger than programs developed just five years ago. For those of you interested the world of computer Go, check out the sites of the programs mentioned in the Times article:
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The Chinese game of Go has proven to be a tough challenge to those in the artificial intelligence field. Advanced AI has been developed for many other games, with perhaps the most famous being chess. However, Go is in a different league all-together. The number of possible moves in the game is immense and dwarfs that of chess, with Go containing five times the number of board positions.