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Evolving Artwork Generated by Distributed System

The Electric sheep open-source screensaver utilizes a network of 60,000 computers to render frames of an ever changing collection of fractal-based animations. A genetic algorithm is employed to ensure that no two animations are the same and that desirable visuals ... Read more

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Distributed AI Coming to a Computer Near You

Canadian high-tech startup Intelligence Realm is constructing a distributed virtual brain, one computer at a time. Utilizing a computational model we’ve seen in such projects as SETI@Home, the system will harness the computing power of thousands of machines throughout ... Read more

TORCS: AI Racing Game

Description TORCS (The Open Racing Car Simulator) is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, Ma... Read more

Mind Reading Devices Going Mainstream

Some interesting new mind-reading headsets are finding their way to market.  The devices relay the electrical signals within the wearer's brain to a computer, which then can use the information to control such things as characters in video games, medical ... Read more

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The RoboCup Robot Challenges

Created in 1997, RoboCup is an annual tournament composed of several robotic competitions including soccer, rescue, and tasks around the home. The competitions allow teams to not only have fun, but assist in the development of the fields of robotics ... Read more


The RoboCup Robot Challenges
(1 vote, average 5.00 out of 5)
Robotics - General
Thursday, 21 May 2009 04:44
robocup-smallCreated in 1997, RoboCup is an annual tournament composed of several robotic competitions including soccer, rescue, and tasks around the home. The competitions allow teams to not only have fun, but assist in the development of the fields of robotics and artificial intelligence. The next RoboCup is will be held in Graz, Austria from June 29 to July 5th and will have up to 3000 participants from 40 countries.

RoboCup Soccer Competition

When the first RoboCup Soccer tournament was held in 1997, the robots competing were incredibly simple wheeled vehicles. Since then technology has evolved to a point such that many robots are humanoid capable of walking and kicking. The tournament’s organizers have set a goal for the tournament to produce robotic team capable of beating the world’s top human soccer team by the year 2050.

RoboCup Soccer is the core focus of the RoboCup Federation and is composed of several leagues:
  • Simulation League: As its name indicates this league is all about simulated soccer players. Within this league there are 2D and 3D sub-leagues and even a mixed reality league that utilizes thumb-sized robots.
  • Small Sized Robot League: This league covers robots that are no larger than 18 centimeters in diameter and allows for up to five robots on a team. The core focus of this league is multi-agent cooperation with a hybrid centralized-distributed system.
  • Middle Sized Robot League: The restrictions of this league are that ‘players’ are no more than 50 centimeters in diameter with teams of up to six bots. Robots are allowed to use wireless networking for communication.
  • Standard Platform League: The core rule for this league is that all participants must use identical robots (programming differs of course). In years past the canine-bot AIBO was the platform of choice however going forward Aldebaran’s Nao humanoid robot is the official platform.
  • Humanoid League: As the name suggests, this league focuses on humanoid robots. However unlike the Standard Platform League, each team consists of its own unique robots.
For those of you interested in what kinds of things need to be considered when developing a RoboCup bot check out the RoboCup 2009 Soccer Rules:
If you are interested in doing some experimenting on your home machine, SourceForge hosts the RoboCup Soccer Simulator which is described as
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football).

Video Highlights of the 2008 RoboCup Soccer Competition

The AIBO canine robot Final part 1:

The Nao humanoid robot Robot Final part 1:


RoboCupRescue Competition

The RoboCupRescue competition as described by robocup.org:
Disaster rescue is one of the most serious issues involving very large numbers of heterogeneous agents in a hostile environment. The intention of the RoboCupRescue project is to promote research and development in this significant domain by involving multi-agent team work coordination, physical robotic agents for search and rescue, information infrastructures, personal digital assistants, standard simulator and decision support systems, evaluation benchmarks for rescue strategies and robotic systems that are all integrated into a comprehensive system in future.
RoboCupRescue is split into two leagues:
  • RoboCupRescue Robot League: This league focuses on competitions that require robots to rescue or alert operators of humans crying for help in disaster scenes. Limited remote human assistance is permitted.
  • RoboCupRescue Simulation League: This league is broken down into three subtasks:
    • A virtual robot competition in which a team of software robots explore and clear a block-sized disaster area
    • An agent competition which is graded on how well artificial intelligence coordinates efforts of ambulances, police and firefighters
    • An infrastructure competition which assesses simulation tools and platforms with the intent of constructing software that will be used to enhance future generations of the RoboCupRescue simulation.

RoboCup@Home Competition

The RoboCup@Home competition focuses on applications in the home environment. If you are interested in details of this competition check out the 2009 Draft Rulebookpdf_button.

Video highlights of the RoboCup@Home 2008 Event:


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