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AI Yet to Master Boardgame 'Go'The Chinese game of Go has proven to be a tough challenge to those in the artificial intelligence field. Advanced AI has been developed for many other games, with perhaps the most famous being chess. However, Go is in ... Read more |
TORCS: AI Racing GameDescription TORCS (The Open Racing Car Simulator) is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, Ma... Read more |
Distributed AI Coming to a Computer Near YouCanadian high-tech startup Intelligence Realm is constructing a distributed virtual brain, one computer at a time. Utilizing a computational model we’ve seen in such projects as SETI@Home, the system will harness the computing power of thousands of machines throughout ... Read more |
Bioloid: Highly Configurable RobotSince being released a couple years ago, the Bioloid hobbyist robot has quickly grown in popularity due to its incredible versatility. Available in several kits of varying complexity, the robot is capable of being programmed and physically configured to ... Read more |
Annual Turing Test ChallengesThere are presently two major chatterbot contests which utilize the Turing Test as the determinant - the bot which most closely comes to passing (or does pass) the Turing Test is deemed the winner. These two contests, the Loebner Prize ... Read more |
| Back Propagation Tutorial, Case Study and Code |
| Open Learning - Tutorials |
| Tuesday, 19 May 2009 13:41 |
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Description Code and description of back propagation, a method of teaching artificial neural networks how to perform a given task. Author(s) James Matthews Language(s) C++ Core Links Back-Propagation for the Unitiated |




